Reflections on Resnick
Computer technology enables students to learn artistic, mathematical, and scientific concepts in a context that is representative of real world environments, without the need of real world objects. As a result of the creation of new and expanding learning environments, students can experience learning outside the controlled classroom environment. Students are now able to perform deeper thinking processes that are not confined to a single subject matter, but blend learning between topics. For example, Resnick (2001) points out that LEGO MindStorms takes the basic tactile learning process of building with blocks to a level that enables the student to manipulate the computer technology that is built in to the blocks to perform higher level computations. Resnick also states that national initiatives, such as “Learning Lab
If the adaptability of computers increases the capacity to learn in all settings and stages of life, then how those settings and stages are defined may change in the future. For example, play time is currently viewed as a respite from the demands of school work or other responsibilities. As a child advances in age, what he or she considers as play time changes, but the purpose of play time remains the same. Although “play” is instrumental in the development of social, large motor, and trouble-shooting skills, it is not an evaluated part of academic learning. However, the expanding potential of learning with computers may come at the cost of play time, which is a critical component of a child’s development (Butzin, 2005). As computer technology is increasingly adapted for use in traditional play toys, such as building blocks and rubber balls, greater is the potential that computerized play toys may be used explicitly for learning rather than simple play. Ultimately, play may be viewed not in terms of child development, but defined as an evaluative component of the learning process.
“Play,” is defined, in part, by opportunities within the structure of socially accepted activity. If the adaptability of computer technology impacts not only the mechanism for learning, but also the opportunity for learning, then society must face the potential that the traditional definition of learning activity can be affected by computer technology. As a society, we must remain mindful that computers are tools that enhance learning. However, if learning is to be impacted by computer technology to the extent that learning is redefined, then society must be cognizant of the need of retaining traditional aspects of human development.
References
Butzin, S. (2005). Triangulated learning: Make time to play. The Education Digest, 70(5), 20-24.
Resnick, M. (2001). Revolutionizing learning in the digital age. Publications from the forum for the future of higher education.
